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UnoThis is all the needed information to play uno at... uno on the caelestia server
COMMANDS"Commands are as follows: To play a card type "play <color b/g/y/r> <number/word on card>" For example: "play b 0" will play the Blue zero card For example: "play g dt" will play the green Draw Two card For example: "play r r" will play the red reverse card For example: "play wd4" will play wild draw 4 card [edit]===== <bot> Top card: blue 0 -bot- your cards: red 0 - blue 9 <PLayer> play b 9 <bot> Player played a Blue 9 [edit]========= [<~Crystal[away]> play wd4 <&Dealer> �Crystal[away] has �Uno! <&Dealer> �Matt �DRAWS FOUR� cards.� <&Dealer> Choose a color �Crystal[away]�. Type color red, color blue, color yellow, or color green. <~Crystal[away]> color red [edit]============ More commands: !uno - Starts the game join - Join the game !unoremove - removes yourself from the game !unoend - Stops the current game draw - draw a card from the deck if you cant match the top card pass - pass your turn to the next player (much draw first) count - displays the amount of cards in each players hand order - displays players in order by turn !unostat - stats for a player !unostat <username> !unotop10 - displays top 10 players"
RULES"UNO IN A NUTSHELL Each player is dealt 7 cards with the remaining ones placed face down to form a DRAW pile. The top card of the DRAW pile is turned over to begin a DISCARD pile. The first player has to match the card in the DISCARD pile either by number, color or word. For example, if the card is a red 7, player must throw down a red card or any color 7. Or the player can throw down a Wild Card. If the player doesn't have anything to match, he must pick a card from the DRAW pile. If he can play what is drawn, great. Otherwise play moves to the next person. Once a player has no cards left, the hand is over. Points are scored (see scoring section) and you start over again. That's UNO in a nutshell.
Cards as follows: 19 Blue Cards - 0 to 9 19 Green Cards - 0 to 9 19 Red Cards - 0 to 9 19 Yellow Cards - 0 to 9 8 Draw Two cards - 2 each in Blue, Green, Red and Yellow 8 Reverse Cards - 2 each in Blue, Green, Red and Yellow 8 Skip Cards - 2 each in Blue, Green, Red and Yellow 4 Wild Cards 4 Wild Draw 4 cards
Reverse Card - Simply reverse direction of play. Play left becomes play right, and vice versa. Skip Card - The next player to play loses his turn and is "skipped." Mighty clever. Wild Card - This card can be played on any card. The person playing the card calls any color to continue play, including the one presently being played if desired. A Wild card can be played even if the player has another playable card in his hand. Wild Draw Four Card - This is the best, meanest, most sneaky card to have. Not only does the player get to call the next color played, but the next player has to pick 4 cards and forfeit his turn. There is a hitch, however (of course): you can only play this card when you don't have a card in your hand that matches the color of the card previously played. Note: A player may have a matching number or word card of a different color in his hand and plays his "Wild Draw Four" card.
All cards through 9 Face value Draw 2 = 20 points Reverse = 20 points Skip = 20 points Wild = 50 points Wild Draw 4 = 50 points
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